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Xcom 2 demo menu
Xcom 2 demo menu







xcom 2 demo menu

They have very different motivations, aesthetics, and leaders who chat with you on the map (there’s a lot more chatting on the map). What’s bigger, though, are the three resistance factions: the Templars, Skirmishers, and Reapers. They add no mechanical benefit, but it’s a great motivational reinforcement to design one then immediately see it on your next resistance base defence mission. You could, if you wanted, spend hours putting each of your squaddies in the perfect pose, with the perfect slogan. War of the Chosen channels most of this thematic enhancement through the idea of “resistance.” Its new posters exemplify this: there’s an entire new menu dedicated to building resistance recruitment ads, offered to you after each successful mission and promotion and the like. The ruined city map, for example, is a great addition, as is the clear implication that the zombie-like Lost were created by the mysterious objects from the first XCOM’s intro. Even in just the few hours I played, Earth felt much more like a planet that had been a warzone for twenty years than it ever did in XCOM 2. Here’s how: It makes the world workĪ bunch of these new additions are aesthetic and thematic–that is, they give the world of XCOM 2 more personality and more history.

xcom 2 demo menu

Fire Emblem-style relationships between squaddies! Darkest Dungeon-style stress! Recruitment posters celebrating successes! New bosses! New maps! Zombies! One hundred and twelve new damn mechanics! It can sound overwhelming and confusing when all described at once, but playing it gave a different impression: the new additions exist to make XCOM 2 make more sense. Reading about War of the Chosen makes it sound like it’s bombarding players with new stuff.









Xcom 2 demo menu